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Nintendo Wii Sports Research
 

Liverpool John Moores Study (LJMU)

A study by the LJMU suggests that playing computer games may improve health and lead to weight loss in overweight and sedentary children. The research, compared activity levels reached during gaming using the motion-sensor controlled Wii Sports home console with those achieved using traditional seated joy pad controlled consoles.

The study compared four computer games being played by six boys and five girls aged 13-15. The eleven participants were required to play four computer games for 15 minutes each. Three of the games were active mini games in Nintendo's Wii Sports and the fourth game, Project Gotham Racing 3, on Microsoft's Xbox 360. All participants were fitted with monitoring equipment to measure their energy expenditure.

The results indicate that more active forms of gaming, promoted by consoles such as the Wii Sports, increased energy expenditure to a level that, if sustained, could help shift 27lbs in weight over a year. The three key measures tracked throughout the study were levels of energy expenditure, calories burned and heart rate across both an active and inactive console format.

During 15 minutes of play using a traditional joy-pad operated console, energy expenditure increased above resting values by an average 60%. In comparison, when using the Wii console, where the player uses body movements to control the game, the participants' energy expenditure increased 156% above resting.

Based on the average gaming week of 12.2 hours, this translates to a potential 1,830 calories burned per week when using Wii Sports , 40% more than when using a traditional format console. In both conditions the energy expenditure of boys was greater than that observed for girls. Heart rates were also much greater when using the active console, reaching values of 130 beats per minute, compared with 85 beats per minute for the traditional console.

In a typical week of computer play for these participants, active gaming rather than passive gaming would increase total expenditure by less than 2%. According to Cable 2007 this figure might seem trivial but it may contribute to weight management.

The study concluded that motion sensor technology used with the Wii can accurately simulate the real movements found in sports, such as boxing and tennis, which can consequently provide positive health benefits, providing the activity is carried out over a prolonged period.

In addition the children found the activity-promoting console exciting to play and particularly enjoyed the sensation of performing. However, the active games used less energy than authentic bowling, tennis and boxing and the exercise was not intense enough to contribute towards the recommended amount of daily physical activity for children.

The LJMU study provided positive outcomes and statistical significances in energy expenditure comparing physically active game consoles to seated controlled game consoles. However, the study was limited in size and methods used to obtain the data. The sample population used for the research was small (n=11) and composed only of lean 12 - 15 yr old sports competent adolescents who were normal weight for that age group and were experienced gamers.

There was no randomisation in selection of games for each of the participants, no measurement of arm movement and there was no control group. Additionally, there were no comparisons made to other similar studies or between authentic equivalent sports such as boxing, tennis, bowling, baseball and golf.

Summary

The Nintendo Wii Sports and similar video games were designed primarily for entertainment purposes using physical actions as a novel form of interaction. The Nintendo Wii Sports and Fit has shown that exercise games can be both fun and popular while integrating fitness, balance and co-ordination. Likewise the study on the Wii Sports by LJMU has demonstrated that weight loss is possible from playing new generation wireless operated computer games due to the number of calories burnt compared to inactive gaming but the long-term energy expenditure from the study of 2% was insignificant.

The LJMU study did have its limitations such as the sample size, lack of comparisons and availability of similar research. Additionally, young average weight adolescents would already have a high metabolism and little weight to lose. A larger study of different sample types and a wider variation of video games may have revealed more significant results. Furthermore, there are numerous games that require players to engage in physical activity such as cycling, dancing or swinging the virtual tennis racquet. The variation in calorie expenditure for each of these games could be significant.

There is currently no research on the Nintendo Wii Fit and so no comparisons can be made on this piece of software. The Wii Fit does train core stability, balance and strength and is the first line of new software products specifically aimed at improving fitness, balance and co-ordination as well as providing health based measurements.

The major benefits of using this software is the interactive support element such as the virtual personal trainer, health related feedback and goal setting. This part of the software is designed primarily for exercise motivation and exercise adherence and this may encouraging users to take up the authentic version of the sports or exercise.

In the field of sports psychology, there has been extensive work in attempting to understand how to motivate people to start and maintain exercise programs. Additionally, there has also been significant work in integrating physical activity into video games. However, there has been as yet little attempt to understand the link between what motivates people to perform exercise and the design of exercise games.

According to research by Yim 2007 on co-operative game play, what successfully motivates some people to exercise are the availability of interactive games that are fun, that provide strong guidance, provide access to peers and fosters a supportive and un-intimidating environment.

Patricia Meira


 

05 Sep 08

Source: http://meirafitness.com

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patri

Hi, I'm Patricia and welcome to MeiraFitness.com